今天的每日一题是困难级别,写不出来,CTRL+C CTRL+V 解决问题,我只是发个博客记录一下
题目内容
题目链接,1728. 猫和老鼠 II,题目截图如下:
题目分析
官方题解,官方题解
代码实现
c++代码实现如下:
static const int MOUSE_TURN = 0, CAT_TURN = 1;
static const int UNKNOWN = 0, MOUSE_WIN = 1, CAT_WIN = 2;
static const int MAX_MOVES = 1000;
class Solution {
public:
vector<vector<int>> dirs = {{-1, 0}, {1, 0}, {0, -1}, {0, 1}};
int rows, cols;
vector<string> grid;
int catJump, mouseJump;
int food;
int degrees[64][64][2];
int results[64][64][2][2];
bool canMouseWin(vector<string> grid, int catJump, int mouseJump) {
this->rows = grid.size();
this->cols = grid[0].size();
this->grid = grid;
this->catJump = catJump;
this->mouseJump = mouseJump;
int startMouse = -1, startCat = -1;
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
char c = grid[i][j];
if (c == 'M') {
startMouse = getPos(i, j);
} else if (c == 'C') {
startCat = getPos(i, j);
} else if (c == 'F') {
food = getPos(i, j);
}
}
}
int total = rows * cols;
memset(degrees, 0, sizeof(degrees));
memset(results, 0, sizeof(results));
queue<tuple<int, int, int>> qu;
// 计算每个状态的度
for (int mouse = 0; mouse < total; mouse++) {
int mouseRow = mouse / cols, mouseCol = mouse % cols;
if (grid[mouseRow][mouseCol] == '#') {
continue;
}
for (int cat = 0; cat < total; cat++) {
int catRow = cat / cols, catCol = cat % cols;
if (grid[catRow][catCol] == '#') {
continue;
}
degrees[mouse][cat][MOUSE_TURN]++;
degrees[mouse][cat][CAT_TURN]++;
for (auto & dir : dirs) {
for (int row = mouseRow + dir[0], col = mouseCol + dir[1], jump = 1; row >= 0 && row < rows && col >= 0 && col < cols && grid[row][col] != '#' && jump <= mouseJump; row += dir[0], col += dir[1], jump++) {
int nextMouse = getPos(row, col), nextCat = getPos(catRow, catCol);
degrees[nextMouse][nextCat][MOUSE_TURN]++;
}
for (int row = catRow + dir[0], col = catCol + dir[1], jump = 1; row >= 0 && row < rows && col >= 0 && col < cols && grid[row][col] != '#' && jump <= catJump; row += dir[0], col += dir[1], jump++) {
int nextMouse = getPos(mouseRow, mouseCol), nextCat = getPos(row, col);
degrees[nextMouse][nextCat][CAT_TURN]++;
}
}
}
}
// 猫和老鼠在同一个单元格,猫获胜
for (int pos = 0; pos < total; pos++) {
int row = pos / cols, col = pos % cols;
if (grid[row][col] == '#') {
continue;
}
results[pos][pos][MOUSE_TURN][0] = CAT_WIN;
results[pos][pos][MOUSE_TURN][1] = 0;
results[pos][pos][CAT_TURN][0] = CAT_WIN;
results[pos][pos][CAT_TURN][1] = 0;
qu.emplace(pos, pos, MOUSE_TURN);
qu.emplace(pos, pos, CAT_TURN);
}
// 猫和食物在同一个单元格,猫获胜
for (int mouse = 0; mouse < total; mouse++) {
int mouseRow = mouse / cols, mouseCol = mouse % cols;
if (grid[mouseRow][mouseCol] == '#' || mouse == food) {
continue;
}
results[mouse][food][MOUSE_TURN][0] = CAT_WIN;
results[mouse][food][MOUSE_TURN][1] = 0;
results[mouse][food][CAT_TURN][0] = CAT_WIN;
results[mouse][food][CAT_TURN][1] = 0;
qu.emplace(mouse, food, MOUSE_TURN);
qu.emplace(mouse, food, CAT_TURN);
}
// 老鼠和食物在同一个单元格且猫和食物不在同一个单元格,老鼠获胜
for (int cat = 0; cat < total; cat++) {
int catRow = cat / cols, catCol = cat % cols;
if (grid[catRow][catCol] == '#' || cat == food) {
continue;
}
results[food][cat][MOUSE_TURN][0] = MOUSE_WIN;
results[food][cat][MOUSE_TURN][1] = 0;
results[food][cat][CAT_TURN][0] = MOUSE_WIN;
results[food][cat][CAT_TURN][1] = 0;
qu.emplace(food, cat, MOUSE_TURN);
qu.emplace(food, cat, CAT_TURN);
}
// 拓扑排序
while (!qu.empty()) {
auto [mouse, cat, turn] = qu.front();
qu.pop();
int result = results[mouse][cat][turn][0];
int moves = results[mouse][cat][turn][1];
vector<tuple<int, int, int>> prevStates = getPrevStates(mouse, cat, turn);
for (auto [prevMouse, prevCat, prevTurn] : prevStates) {
if (results[prevMouse][prevCat][prevTurn][0] == UNKNOWN) {
bool canWin = (result == MOUSE_WIN && prevTurn == MOUSE_TURN) || (result == CAT_WIN && prevTurn == CAT_TURN);
if (canWin) {
results[prevMouse][prevCat][prevTurn][0] = result;
results[prevMouse][prevCat][prevTurn][1] = moves + 1;
qu.emplace(prevMouse, prevCat, prevTurn);
} else {
degrees[prevMouse][prevCat][prevTurn]--;
if (degrees[prevMouse][prevCat][prevTurn] == 0) {
int loseResult = prevTurn == MOUSE_TURN ? CAT_WIN : MOUSE_WIN;
results[prevMouse][prevCat][prevTurn][0] = loseResult;
results[prevMouse][prevCat][prevTurn][1] = moves + 1;
qu.emplace(prevMouse, prevCat, prevTurn);
}
}
}
}
}
return results[startMouse][startCat][MOUSE_TURN][0] == MOUSE_WIN && results[startMouse][startCat][MOUSE_TURN][1] <= MAX_MOVES;
}
vector<tuple<int, int, int>> getPrevStates(int mouse, int cat, int turn) {
vector<tuple<int, int, int>> prevStates;
int mouseRow = mouse / cols, mouseCol = mouse % cols;
int catRow = cat / cols, catCol = cat % cols;
int prevTurn = turn == MOUSE_TURN ? CAT_TURN : MOUSE_TURN;
int maxJump = prevTurn == MOUSE_TURN ? mouseJump : catJump;
int startRow = prevTurn == MOUSE_TURN ? mouseRow : catRow;
int startCol = prevTurn == MOUSE_TURN ? mouseCol : catCol;
prevStates.emplace_back(mouse, cat, prevTurn);
for (auto & dir : dirs) {
for (int i = startRow + dir[0], j = startCol + dir[1], jump = 1; i >= 0 && i < rows && j >= 0 && j < cols && grid[i][j] != '#' && jump <= maxJump; i += dir[0], j += dir[1], jump++) {
int prevMouseRow = prevTurn == MOUSE_TURN ? i : mouseRow;
int prevMouseCol = prevTurn == MOUSE_TURN ? j : mouseCol;
int prevCatRow = prevTurn == MOUSE_TURN ? catRow : i;
int prevCatCol = prevTurn == MOUSE_TURN ? catCol : j;
int prevMouse = getPos(prevMouseRow, prevMouseCol);
int prevCat = getPos(prevCatRow, prevCatCol);
prevStates.emplace_back(prevMouse, prevCat, prevTurn);
}
}
return prevStates;
}
int getPos(int row, int col) {
return row * cols + col;
}
};
结语
休想断我每日一题的打卡!
Q.E.D.